Things that are great about Magic Pengel:
1) It’s a game where you draw things and they come to life which is a) nearly 10 years old and b) pre-touch screen. The way the control scheme conceptualises brushes (brushes have *depth* as well as shape) is proper genius.
2) It was produced in collaboration with Studio Ghibli, so it is very, very full of prettiness.
3) It had a *lovely* intuitive system where the shape (fat, thin, spindly, squat) and the colour of the thing you drew affected its stats and powers.
4) The scissors-paper-stone battle mechanic had a neat little ‘charge’ addition, which I constantly rip off in my own work
5) The best creature I ever made was a picture-perfect Dreamcast, who attacked with his controller-bolas and allowed me to purge a thousand mental demons by seeing the ‘Dreamcast wins!’ screen over and over again.