Things that are great about Pathway To Glory:
1) Check the platform tag at the bottom of the post. Yep.
2) Now check who it’s made by. Red Lynx! Who you love for Trials HD, when you’re not hating them for Trials HD.
3) Pathway To Glory was a top-down, turned-based, slightly Commandos-style WW2 strategy game, made for the original N-Gage’s 176*208 resolution screen. To furnish the character animation for it, Red Lynx mo-capped 160 different Finnish soldiers. If anything about that last sentence doesn’t blow your mind, it’s possible you may not have read it properly.
4) You could play 8-player real-time battles with friends, where ‘friends’ here loosely means ‘the 7 other people in the world who bought it’.
5) It’s full of lovely, lavish, smart design touches. There’s a genuinely touching RPG-element - every unit is a named, bio’d individual who levels up as you play. Getting them killed was meaning emotional and strategic blow. There wasn’t enough bandwidth to support voice-comms as well as the data for live play, so Red Lynx instituted a gorgeously crackly field-radio system that let you send authentically broken and brief messages, usually just too late to stop a rout. It’s full of stuff like that.
6) I don’t think I’ve ever seen so much smarts and polish poured into such a doomed and unknown project. Which then totally got a sequel. Everything about that makes me happy.