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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>This is a list of some games I like that you might like if the kinds of games you like are the kind of games that I like too.</description><title>Games I Like That You Might Like</title><generator>Tumblr (3.0; @gamesyoumightlike)</generator><link>http://gamesyoumightlike.tumblr.com/</link><item><title>Things that are great about Flipnic.
1) It’s an enjoyable...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m5ddqoX97U1qhrf4fo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Things that are great about Flipnic.&lt;/p&gt;
&lt;p&gt;1) It’s an enjoyable simple-action amazing pinball game for you!&lt;/p&gt;
&lt;p&gt;2) No really, &lt;a href="http://www.playimport.com/img/p/17582-52384-large.jpg" target="_blank"&gt;it is&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;3) Which is to say, it was a crazily ambitious pinball game with kill-cam zooms that pulled you deep into playfields made of neon fuzz and abstract geometry, inhabited by rhinos and flamingos and patrolled by UFOs. &lt;/p&gt;
&lt;p&gt;4) It’s a beautiful representative of that terribly fleeting bit of the PS2’s lifespan, when there was a stream of software that knew how to be whimsical without being infantile, and grown-up without being realistic, and nostalgic without being derivative, and colourful without being saccharine. I miss you, 2003. &lt;/p&gt;</description><link>http://gamesyoumightlike.tumblr.com/post/24770191481</link><guid>http://gamesyoumightlike.tumblr.com/post/24770191481</guid><pubDate>Sat, 09 Jun 2012 17:44:00 -0400</pubDate><category>PS2</category></item><item><title>Things that are great about Magic Pengel:
1) It’s a game...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lqj59c4UVE1qhrf4fo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Things that are great about Magic Pengel:&lt;/p&gt;
&lt;p&gt;1) It’s a game where you draw things and they come to life which is a) nearly 10 years old and b) pre-touch screen. The way the control scheme conceptualises brushes (brushes have *depth* as well as shape) is proper genius. &lt;/p&gt;
&lt;p&gt;2) It was produced in collaboration with Studio Ghibli, so it is very, very full of prettiness. &lt;/p&gt;
&lt;p&gt;3) It had a *lovely* intuitive system where the shape (fat, thin, spindly, squat) and the colour of the thing you drew affected its stats and powers. &lt;/p&gt;
&lt;p&gt;4) The scissors-paper-stone battle mechanic had a neat little ‘charge’ addition, which I constantly rip off in my own work&lt;/p&gt;
&lt;p&gt;5) The best creature I ever made was a picture-perfect Dreamcast, who attacked with his controller-bolas and allowed me to purge a thousand mental demons by seeing the ‘Dreamcast wins!’ screen over and over again.&lt;/p&gt;</description><link>http://gamesyoumightlike.tumblr.com/post/9410678222</link><guid>http://gamesyoumightlike.tumblr.com/post/9410678222</guid><pubDate>Fri, 26 Aug 2011 06:03:12 -0400</pubDate><category>PS2</category></item><item><title>Things that are great about Amped 3:
1) It is one of...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lqervigVnU1qhrf4fo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Things that are great about Amped 3:&lt;/p&gt;
&lt;p&gt;1) It is one of gaming’s most magnificent follies: a snowboarding game which spent half its budget (HALF ITS BUDGET) on cut-scenes. It was made by Indie Built, who were shut down by Take=Two soon after. &lt;/p&gt;
&lt;p&gt;2) And not just any cut-scenes. Amped 3 basically has a conventional sports-game career mode, except in Amped 3 your career is saving the world from evil masterminds in zeppelins and your boss is a unicorn-riding scrap-book obsessive called Dandelion. &lt;/p&gt;
&lt;p&gt;3) Every character in the game has their cut-scenes presented in a dedicated visual style: biro doodles, cod anime, photo collage. There are live action parodies of Russian gameshows starring potatoes and fists. Barbies get barbecued. There is literally not the slightest way to predict what you’re going to see next.&lt;/p&gt;
&lt;p&gt;4) The whole thing is stuffed with terrible, wonderful gaming in-jokes, from the initial deft inclusion of your pre-customised avatar in the opening to the broadest of swipes at evil game company Colonotronic Arts.&lt;/p&gt;
&lt;p&gt;5) It ends with &lt;a target="_blank" href="http://youtu.be/54eK5uagW2c"&gt;a song&lt;/a&gt;! About how great you are! Years before Portal or You Have To Cut The Rope! It’s sung by a pig in a tux who has a body made of plinths. &lt;/p&gt;
&lt;p&gt;6) The snowboarding is downright OK! It will frustrate novices and irk experts, but both can make their peace with it. It’s really fine. Totally alright. &lt;/p&gt;</description><link>http://gamesyoumightlike.tumblr.com/post/9315992273</link><guid>http://gamesyoumightlike.tumblr.com/post/9315992273</guid><pubDate>Tue, 23 Aug 2011 21:23:00 -0400</pubDate><category>360</category></item><item><title>Things that are great about Pathway To Glory:
1) Check the...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lnglqj9zVu1qhrf4fo1_250.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Things that are great about Pathway To Glory:&lt;/p&gt;
&lt;p&gt;1) Check the platform tag at the bottom of the post. Yep. &lt;/p&gt;
&lt;p&gt;2) Now check who it’s made by. Red Lynx! Who you love for Trials HD, when you’re not hating them for Trials HD.&lt;/p&gt;
&lt;p&gt;3) Pathway To Glory was a top-down, turned-based, slightly Commandos-style WW2 strategy game, made for the original N-Gage’s 176*208 resolution screen. To furnish the character animation for it, Red Lynx&lt;em&gt; mo-capped 160 different Finnish soldiers.&lt;/em&gt; If anything about that last sentence doesn’t blow your mind, it’s possible you may not have read it properly. &lt;/p&gt;
&lt;p&gt;4) You could play 8-player real-time battles with friends, where ‘friends’ here loosely means ‘the 7 other people in the world who bought it’.&lt;/p&gt;
&lt;p&gt;5) It’s full of lovely, lavish, smart design touches. There’s a genuinely touching RPG-element - every unit is a named, bio’d individual who levels up as you play. Getting them killed was meaning emotional and strategic blow. There wasn’t enough bandwidth to support voice-comms as well as the data for live play, so Red Lynx instituted a gorgeously crackly field-radio system that let you send authentically broken and brief messages, usually just too late to stop a rout. It’s full of stuff like that. &lt;/p&gt;
&lt;p&gt;6) I don’t think I’ve ever seen so much smarts and polish poured into such a doomed and unknown project. Which then totally got a &lt;a target="_blank" href="http://en.wikipedia.org/wiki/Pathway_to_Glory:_Ikusa_Islands"&gt;sequel&lt;/a&gt;. Everything about that makes me happy. &lt;/p&gt;</description><link>http://gamesyoumightlike.tumblr.com/post/6978797168</link><guid>http://gamesyoumightlike.tumblr.com/post/6978797168</guid><pubDate>Mon, 27 Jun 2011 13:25:31 -0400</pubDate><category>N-Gage</category></item><item><title>Things that are great about Captain Blood:
1) It was made by...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lj5by5TvLx1qhrf4fo1_400.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Things that are great about Captain Blood:&lt;/p&gt;
&lt;p&gt;1) It was made by Exxos, the game studio I dream of one day having the balls to emulate for their unrepentant lunacy and fearless creativity.&lt;/p&gt;
&lt;p&gt;2) It’s got one of the best death noises in games ever. If you’re playing it on ST rather than Amiga, which you are, right? &lt;/p&gt;
&lt;p&gt;3) It has probably the only conversation system in games that doesn’t actively make me despair, in the form of the icon-based UPCOM system that let you construct your own sentences and conduct staggeringly plausible conversations with staggeringly implausible aliens. More detail &lt;a target="_blank" href="http://argnet.fatal-design.com/bluddian.php"&gt;here&lt;/a&gt; and a video that demonstrates it &lt;a target="_blank" href="http://www.youtube.com/watch?v=Hkpo4RBSqoU&amp;feature=related"&gt;here&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;4) The moment that the 3D terrain fills in the awesome vector canyons is still electrifying. &lt;/p&gt;
&lt;p&gt;5) &lt;span&gt;ATA ATA hoglo hulu!&lt;/span&gt;&lt;/p&gt;</description><link>http://gamesyoumightlike.tumblr.com/post/4346997534</link><guid>http://gamesyoumightlike.tumblr.com/post/4346997534</guid><pubDate>Mon, 04 Apr 2011 17:06:04 -0400</pubDate><category>ST</category></item><item><title>Things that are great about Yoshi’s Touch &amp; Go:
1) It...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_litb4lq52L1qhrf4fo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Things that are great about Yoshi’s Touch &amp; Go:&lt;/p&gt;
&lt;p&gt;1) It might be the most jazz game every made. It’s entirely about pure, freewheeling improvisation.&lt;/p&gt;
&lt;p&gt;2) Your play on top of an algorithmically generated sequence of level geometry and enemy placement. This is the structure that you improvise against. Basically, in Yoshi’s Touch &amp; Go, maths is your rhythm section. &lt;/p&gt;
&lt;p&gt;3) Both the combo system and the control system are incredibly dense and feel incredibly light. It’s a game with one of the highest interdependencies of dexterity-smarts and strategy-smarts, but you would never know it to look at it. &lt;/p&gt;
&lt;p&gt;4) It has the little hoof-cloppy Yoshi tune that you can feel unclogging your arteries and plumping your crow’s feet and flooding the colour back into your hair when you hear it. &lt;/p&gt;
&lt;p&gt;5) If you possess a time machine, you can get a free copy by going back to 19th March 2006 and rooting around in the seat pockets on the front left of standard class seating on flight VS020 after it lands at Heathrow. Dammit. &lt;/p&gt;</description><link>http://gamesyoumightlike.tumblr.com/post/4181357780</link><guid>http://gamesyoumightlike.tumblr.com/post/4181357780</guid><pubDate>Tue, 29 Mar 2011 05:17:09 -0400</pubDate><category>DS</category></item><item><title>Things that are great about Tetris Attack:
1) It’s called Tetris...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lidsn7HE461qhrf4fo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Things that are great about Tetris Attack:&lt;/p&gt;
&lt;p&gt;1) It’s called Tetris Attack and is fronted by Yoshi but has nothing to do with either.&lt;/p&gt;
&lt;p&gt;2) It opens with the line ‘Now, let’s go play, together…Together under the clearest of blue skies’. And they even bothered to put ‘blue skies’ in blue text.&lt;/p&gt;
&lt;p&gt;3) It has my favourite block design from any block game ever. Bright and clear and harmonious.&lt;/p&gt;
&lt;p&gt;4) It’s incredibly rare in being a puzzle game which is equally as good as an against-the-clock Tetris-style (ok, fine, maybe a little to do with Tetris) survival slog as it is as a fiendish little haiku puzzler: 7 blocks, 2 moves, hours of contemplation.&lt;/p&gt;
&lt;p&gt;If you’re SNESless (oh, the humanity!) you could be playing it on DS as Planet Puzzle League. Or on N64 as Pokemon Puzzle League. I’ll leave is as an exercise for the reader to estimate how much those games have to do with planets and Pokemon, respectively.&lt;/p&gt;</description><link>http://gamesyoumightlike.tumblr.com/post/3992352710</link><guid>http://gamesyoumightlike.tumblr.com/post/3992352710</guid><pubDate>Sun, 20 Mar 2011 20:13:00 -0400</pubDate><category>SNES</category></item><item><title>Things that are great about SpaceChem:
1) It’s Demon Souls for...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_libwqaMsQz1qhrf4fo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Things that are great about &lt;a target="_blank" href="http://www.spacechemthegame.com/"&gt;SpaceChem&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;1) It’s Demon Souls for clever, busy, old people.&lt;/p&gt;
&lt;p&gt;2) Seriously. It’s an insanely hard, insanely fair, insanely creative puzzle game. If you’re looking for a game that makes you feel invigorated and heroic, and Demon Souls left you, oh, I don’t know, a bit baffled and depressed, then this is your teacake, right here.&lt;/p&gt;
&lt;p&gt;3) The demo is ridiculously generous.&lt;/p&gt;
&lt;p&gt;4) It seems dry, unforgiving and uncommunicative at first, but that’s only because it’s dry, unforgiving and uncommunicative.&lt;/p&gt;
&lt;p&gt;5) Being good at it is highly shareable, spectatable and proven to impress the ladies. And the fellas.&lt;/p&gt;
&lt;p&gt;6) The story somehow feels like unbridled ’70s porn is about to break out at any moment.&lt;/p&gt;</description><link>http://gamesyoumightlike.tumblr.com/post/3970008301</link><guid>http://gamesyoumightlike.tumblr.com/post/3970008301</guid><pubDate>Sat, 19 Mar 2011 19:46:00 -0400</pubDate><category>pc</category><category>mac</category></item><item><title>Things that are great about Bangai-O
1) It has the best manual...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lgwzvx1Plg1qhrf4fo1_r1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Things that are great about &lt;a target="_blank" href="http://en.wikipedia.org/wiki/Bangai-O"&gt;Bangai-O&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;1) It has the best manual in the history of games&lt;/p&gt;
&lt;p&gt;2) It’s &lt;a target="_blank" href="http://www.google.co.uk/images?q=bangai-o+dreamcast&amp;um=1&amp;hl=en&amp;biw=1210&amp;bih=659&amp;tbs=isch:1&amp;tbas=0&amp;source=lnt&amp;sa=X&amp;ei=U_9gTebyG9PegQfdzpSyAQ&amp;ved=0CAYQpwUoAA"&gt;non-scrolling bullet-hell&lt;/a&gt; (sort of)&lt;/p&gt;
&lt;p&gt;3) If you are kicking yourself for missing it on Dreamcast, they did a &lt;a target="_blank" href="http://en.wikipedia.org/wiki/Bangai-O_Spirits"&gt;rather clever DS version&lt;/a&gt;, which let you share created levels as audio files.&lt;/p&gt;
&lt;p&gt;4) If you are kicking yourself for missing it on DS, &lt;a target="_blank" href="http://www.youtube.com/watch?v=rV0n-jHNmHI"&gt;it’s coming to XBLA&lt;/a&gt; not NEARLY soon enough but sort of soon. &lt;/p&gt;
&lt;p&gt;5) It’s by &lt;a target="_blank" href="http://en.wikipedia.org/wiki/Treasure_(company)"&gt;Treasure&lt;/a&gt;, who you love, unless you’re profoundly on the wrong blog. &lt;/p&gt;</description><link>http://gamesyoumightlike.tumblr.com/post/3401243516</link><guid>http://gamesyoumightlike.tumblr.com/post/3401243516</guid><pubDate>Sun, 20 Feb 2011 06:57:00 -0500</pubDate><category>Dreamcast</category></item><item><title>Things that are good about Space Miner
1) It’s Asteroids,...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lgwz5lLOuH1qhrf4fo1_r1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Things that are good about &lt;a target="_blank" href="http://itunes.apple.com/gb/app/space-miner-space-ore-bust/id353853276?mt=8"&gt;Space Miner&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;1) It’s Asteroids, the RPG, for your iPhone. &lt;/p&gt;</description><link>http://gamesyoumightlike.tumblr.com/post/3401112633</link><guid>http://gamesyoumightlike.tumblr.com/post/3401112633</guid><pubDate>Sun, 20 Feb 2011 06:41:00 -0500</pubDate><category>iPhone</category><category>iOS</category></item><item><title>Things that are good about Skiagraph:
1) It’s the kind of...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lgwy94JbH61qhrf4fo1_400.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Things that are good about &lt;a target="_blank" href="http://davidmear.com/2010/07/skiagraph/"&gt;Skiagraph&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;1) It’s the kind of pretty you don’t get often enough in games.&lt;/p&gt;
&lt;p&gt;2) It requires lateral thinking and visual imagination at the same time, which makes an unusually large proportion of your brain feel deliciously bloodful and warm.&lt;/p&gt;
&lt;p&gt;3) It’s a puzzle game you haven’t played before.&lt;/p&gt;</description><link>http://gamesyoumightlike.tumblr.com/post/3400951005</link><guid>http://gamesyoumightlike.tumblr.com/post/3400951005</guid><pubDate>Sun, 20 Feb 2011 06:22:16 -0500</pubDate><category>Flash</category><category>browser</category></item><item><title>Things that are good about Lara Croft: Guardian Of Light:
1) The...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lgwx1padhI1qhrf4fo1_r1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Things that are good about &lt;a target="_blank" href="http://en.wikipedia.org/wiki/Lara_Croft_and_the_Guardian_of_Light"&gt;Lara Croft: Guardian Of Light&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;1) The puzzles (when do you ever get to say that?)&lt;/p&gt;
&lt;p&gt;2) The sensation of skewering a spear into things&lt;/p&gt;
&lt;p&gt;3) The massive quantity of innuendo generated by skewering spears into things&lt;/p&gt;
&lt;p&gt;4) The way it looks a bit like FFXII concept art when you take colorcross photos of it&lt;/p&gt;
&lt;p&gt;Overall, this is none of the things I expected - meaty, tactile, fast, arcadey, silly, physicsy, splendid. &lt;/p&gt;</description><link>http://gamesyoumightlike.tumblr.com/post/3400731144</link><guid>http://gamesyoumightlike.tumblr.com/post/3400731144</guid><pubDate>Sun, 20 Feb 2011 05:56:00 -0500</pubDate><category>360</category><category>XBLA</category><category>Sofa co-op</category></item></channel></rss>
